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November 30 2010
Live Transcoding for Video and Audio Streaming
Linux
With slowly increasing upload bandwidths (even in Germany), video and audio streaming for home servers become feasible. In Germany, currently the highest upload bandwidth you can get as a non-corporate is 10 Mbit/s with VDSL, enough to provide actual viewable video streaming in near DVD quality to a small number of concurrent viewers. However it [...]
Linux
With slowly increasing upload bandwidths (even in Germany), video and audio streaming for home servers become feasible. In Germany, currently the highest upload bandwidth you can get as a non-corporate is 10 Mbit/s with VDSL, enough to provide actual viewable video streaming in near DVD quality to a small number of concurrent viewers. However it [...]
July 26 2010
Memory Debugging or a “Universal Game Trainer” with Python and ptrace
Linux
Reading and writing other processes memory can have many different purposes: besides debugging, this technique is probably most frequently known to be used by game trainers, to alter different values of a running game, like the value of health or money. Most (if not all) of the game trainers are developed for Windows and only [...]
Linux
Reading and writing other processes memory can have many different purposes: besides debugging, this technique is probably most frequently known to be used by game trainers, to alter different values of a running game, like the value of health or money. Most (if not all) of the game trainers are developed for Windows and only [...]
May 21 2010
Dynamic Loading of SDL
C/C++
If you want to use the SDL library (or any other library for that matter) in your programs, you normally would just link with the library, for instance by -lSDL (GCC). Sometimes however, it would be more flexible to dynamically load the library at runtime. With dynamic loading, if your application supports alternative libraries (e.g.: [...]
C/C++
If you want to use the SDL library (or any other library for that matter) in your programs, you normally would just link with the library, for instance by -lSDL (GCC). Sometimes however, it would be more flexible to dynamically load the library at runtime. With dynamic loading, if your application supports alternative libraries (e.g.: [...]
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